Originally, "A Message" by Coldplay talks about a man who loves a woman despite all the challenges she is going through in her life. The poem focuses more specifically on the fact that the woman has been struggling with personal experiences and the man wants her to know that she doesn't have to be alone, that he cares about her.
Based on such structure, I decided to create a game where the player would have to make a series of choices (where he or she would feel sort of alone) to finally be told that despite what the choices made, it is okay and he or she doesn't have to be alone in all of this.
To achieve such game, I first decided to alter some parts of the poem to enhance this sentiment of loneliness. The player is given the option then to change certain parts of the poem for something that he or she feels more comfortable with. All text options are either negative or neutral. This is once again to make an emphasis that the player is on its own. As the player gets to the end, the game takes a position of someone that cares for the player. The game rephrases some of the selections the player made and shows them on screen. The game tries to make the player understands that he (the game) understands what he or she player is going through. The games ends just like the original poem by telling the player that he or she just needs to come home so everything is okay.
The game is quite simple with only a few text options. To enhance the experience, I believe that the poem should be longer. The intention is really to have the game understand the player in his solitude, the same way the man cares about the woman.
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